WIND-UP
Effects
A 30 s warning, then ultimates do 2x damage for 10 s. Hold yours.
Rewards
Bigger ultimates.
8.9% when a scheduled event is selected
Know when to strike, what changes and what you can earn.
A 30 s warning, then ultimates do 2x damage for 10 s. Hold yours.
Bigger ultimates.
8.9% when a scheduled event is selected
A shared meter fills from everyone's damage (3% of the boss's max HP). If it fills, the boss staggers: all damage x1.5 for 6 s.
Everyone who helped fill it gets their ultimate back.
8.9% when a scheduled event is selected
A traveling merchant with shared stock, one of each per player: two chests at half price, an item, and a hidden ??? for 1,000 shards.
Whatever you buy.
7.1% when a scheduled event is selected
A second, small HP bar (0.5% of max HP). Hits damage it and the boss.
Break it: every hitter gets an IRON CHEST, the top hitter also a CURSED CASKET.
8.9% when a scheduled event is selected
30 s of recording, then 20% of all that damage lands again, credited to whoever dealt it. It never lands the killing blow.
Extra damage on the leaderboards.
5.4% when a scheduled event is selected
A hit within 2 s of the last one (anyone's) adds a link: +10% damage per link on normal hits, up to 10x.
Huge damage.
Only when started by the game admin
The HP bar hides, scrambles or freezes, and fog swallows the feed.
Box find x1.5.
5.4% when a scheduled event is selected
Everyone online fights in someone else's gear (stats only).
A taste of someone else's build.
2.7% when a scheduled event is selected
A stranger offers one deal to everyone: double or nothing on your next ultimate, or 5 attacks for a mystery chest.
2x ultimate or a fizzle / a mystery chest.
2.7% when a scheduled event is selected
Every attack (ultimates too) also gives +1 shard.
Shards for every hit.
7.1% when a scheduled event is selected
A shield worth 2% of the boss's max HP blocks every hit: the boss takes nothing until it breaks.
Break it: every hitter gets an IRON CHEST, the top breaker a CURSED CASKET.
7.1% when a scheduled event is selected
Everyone gets their own weak spot <@> somewhere on the boss (only you see yours). Tap the boss right on it: that hit gets 3x item and chest chance, and the spot moves somewhere new. The ATTACK button doesn't aim.
3x loot per find; the top hunter gets a CURSED CASKET.
6.2% when a scheduled event is selected
Most hits wins (hits, not damage), on a live top-3 board.
1st OCCULT OSSUARY, 2nd CURSED CASKET, 3rd IRON CHEST.
6.2% when a scheduled event is selected
Everyone online is put on RED or BLUE (latecomers join the smaller side). Your side shows in the feed and chat; the bar is a tug of war of hits.
Everyone on the side with more hits (who hit at least once) gets an IRON CHEST.
7.1% when a scheduled event is selected
Throw shards in together, one throw each (10 or 100). The goal is half the players online x50 (at least 50).
Fill it: every thrower gets 2x back. Miss it: the shards are gone.
5.4% when a scheduled event is selected
Every hit drains the boss's rage bar (15 hits per player online, at least 150). Run out of time and the boss heals 10%.
Empty it: every hitter gets an IRON CHEST.
6.2% when a scheduled event is selected
A third of the players online (picked from those hitting in the last 30 s) are possessed: their hits heal the boss instead, and the feed shows it. Everyone else's damage fills the exorcism (1% of max HP).
Exorcise them: every helper gets an IRON CHEST. Possessed players who kept swinging get one too.
4.5% when a scheduled event is selected
Not on the schedule: a boss's killing blow has a 1 in 20 chance to bring it back with 5% HP.
Round 2: attacks are free for everyone and loot is x5 until it falls.
Random trigger on a boss’s killing blow
No events match your search.
Event effects and rewards come from the official game library. Selection percentages apply to scheduled events, not individual attacks.