Events

Know when to strike, what changes and what you can earn.

Scheduled40 s

WIND-UP

Effects

A 30 s warning, then ultimates do 2x damage for 10 s. Hold yours.

Rewards

Bigger ultimates.

8.9% when a scheduled event is selected

Scheduledup to 5 min

OVERLOAD

Effects

A shared meter fills from everyone's damage (3% of the boss's max HP). If it fills, the boss staggers: all damage x1.5 for 6 s.

Rewards

Everyone who helped fill it gets their ultimate back.

8.9% when a scheduled event is selected

Scheduled3 min

THE MERCHANT

Effects

A traveling merchant with shared stock, one of each per player: two chests at half price, an item, and a hidden ??? for 1,000 shards.

Rewards

Whatever you buy.

7.1% when a scheduled event is selected

Scheduledup to 3 min

STASH

Effects

A second, small HP bar (0.5% of max HP). Hits damage it and the boss.

Rewards

Break it: every hitter gets an IRON CHEST, the top hitter also a CURSED CASKET.

8.9% when a scheduled event is selected

Scheduled30 s

REPLAY

Effects

30 s of recording, then 20% of all that damage lands again, credited to whoever dealt it. It never lands the killing blow.

Rewards

Extra damage on the leaderboards.

5.4% when a scheduled event is selected

Admin-triggered1.5 min

COMBO

Effects

A hit within 2 s of the last one (anyone's) adds a link: +10% damage per link on normal hits, up to 10x.

Rewards

Huge damage.

Only when started by the game admin

Scheduled3 min

FOG

Effects

The HP bar hides, scrambles or freezes, and fog swallows the feed.

Rewards

Box find x1.5.

5.4% when a scheduled event is selected

Scheduled2 min

SWAP MEET

Effects

Everyone online fights in someone else's gear (stats only).

Rewards

A taste of someone else's build.

2.7% when a scheduled event is selected

Scheduled30 s

THE DEAL

Effects

A stranger offers one deal to everyone: double or nothing on your next ultimate, or 5 attacks for a mystery chest.

Rewards

2x ultimate or a fizzle / a mystery chest.

2.7% when a scheduled event is selected

Scheduled30 s

SHARD RAIN

Effects

Every attack (ultimates too) also gives +1 shard.

Rewards

Shards for every hit.

7.1% when a scheduled event is selected

Scheduledup to 3 min

SHIELD WALL

Effects

A shield worth 2% of the boss's max HP blocks every hit: the boss takes nothing until it breaks.

Rewards

Break it: every hitter gets an IRON CHEST, the top breaker a CURSED CASKET.

7.1% when a scheduled event is selected

Scheduled1 min

THE HUNT

Effects

Everyone gets their own weak spot <@> somewhere on the boss (only you see yours). Tap the boss right on it: that hit gets 3x item and chest chance, and the spot moves somewhere new. The ATTACK button doesn't aim.

Rewards

3x loot per find; the top hunter gets a CURSED CASKET.

6.2% when a scheduled event is selected

Scheduled1.5 min

TEAMS

Effects

Everyone online is put on RED or BLUE (latecomers join the smaller side). Your side shows in the feed and chat; the bar is a tug of war of hits.

Rewards

Everyone on the side with more hits (who hit at least once) gets an IRON CHEST.

7.1% when a scheduled event is selected

Scheduled5 min

WISHING WELL

Effects

Throw shards in together, one throw each (10 or 100). The goal is half the players online x50 (at least 50).

Rewards

Fill it: every thrower gets 2x back. Miss it: the shards are gone.

5.4% when a scheduled event is selected

Scheduled1.5 min

LAST STAND

Effects

Every hit drains the boss's rage bar (15 hits per player online, at least 150). Run out of time and the boss heals 10%.

Rewards

Empty it: every hitter gets an IRON CHEST.

6.2% when a scheduled event is selected

Scheduled1 min

POSSESSION

Effects

A third of the players online (picked from those hitting in the last 30 s) are possessed: their hits heal the boss instead, and the feed shows it. Everyone else's damage fills the exorcism (1% of max HP).

Rewards

Exorcise them: every helper gets an IRON CHEST. Possessed players who kept swinging get one too.

4.5% when a scheduled event is selected

Boss defeatuntil it falls

SECOND WIND

Effects

Not on the schedule: a boss's killing blow has a 1 in 20 chance to bring it back with 5% HP.

Rewards

Round 2: attacks are free for everyone and loot is x5 until it falls.

Random trigger on a boss’s killing blow

Event effects and rewards come from the official game library. Selection percentages apply to scheduled events, not individual attacks.

Item details